Call coin flips aloud for blind fairness
Run Heads or Tails Now so every player hears the same outcome—Speak result, live region, and animation-off settings for accessible tosses.
A fair flip fails when half the room cannot see the phone. This site’s Speak result and live region exist so the Flip coin control works for mixed-vision groups.
Treat the spoken Heads/Tails call as the official result; the animation is optional theater.
Enable Speak result before the toss
Toggle Speak result On, then run one practice Flip coin with Coin animation Off so listeners know the voice timing.
Keep volume high enough that the back of the room hears the call without crowding the device.
If speech fails on a locked-down school tablet, appoint a sighted facilitator to read the on-screen result immediately.
Animation Off for faster accessible reveals
Motion-sensitive players and impatient brackets both benefit from Coin animation Off—the outcome still lands in the live region.
Do not start the real stake flip until everyone confirms they can hear or see the practice result.
Auto-flip timers are for demos; pause them before a high-stakes accessible toss so speech is not stepped on.
One device, one caller
Use a single shared session so Recent flips matches what was spoken—parallel phones create disputed histories.
Agree that the first spoken result after Flip coin is binding, even if someone glances away.
Document house rules for device failure: if speech cuts out mid-flip, discard and flip once more with the whole group listening.